Dreams usa sacchi di sfere https://twitter.com/mmalex/status/1298259146458849284
L’immancabile pagina di iq con le funzioni di distanza da varie primitive https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
Local Optimization for Robust Signed Distance Field Collision https://mmacklin.com/sdfcontact.pdf
Distance Fields for Rapid Collision Detection in Physically Based Modeling https://cg.cs.uni-bonn.de/project-pages/hairmodeling/documents/RapidCollisonDetection.pdf
Playing with ideas for collision checking. Background cycles through 3 different signed distance fields: dist to A, dist to B, and max(dA, dB) Note max(dA,dB) is only negative when shapes collide. Black dots are closest features on shapes and min of max. https://www.shadertoy.com/view/Xtl3Wj
Deep Medial Fields https://arxiv.org/pdf/2106.03804.pdf
Lo sviluppo del sisteama di SDF rendering di Dreams http://media.lolrus.mediamolecule.com/AlexEvans_SIGGRAPH-2015-sml.pdf http://media.lolrus.mediamolecule.com/AlexEvans_SIGGRAPH-2015.pdf