Hola ragazzi,
spesso su Discord appaiono link a paper, siti, risorse e quant'altro di carattere tecnico, per cui su suggerimento di @morgoth90 abbiamo pensato di trascriverli qui in maniera permanente (il titolo del thread è provvisorio eh, se avete proposte dite!)
UPDATE ho aggiunto anche un po' di link che sono passati sul Gruppo Facebook, linkando il thread originale ogni volta in modo che chi voglia può andare lì per commentare/discutere/litigare/etc!
Deep Learning: The Future of Real-Time Rendering?
http://openproblems.realtimerendering.com/s2017/05-msalvi-dl-future-of-rendering.pptx
(Marco Salvi, NVIDIA)
Comparing Uniform Data Transfer Methods in Vulkan
http://kylehalladay.com/blog/tutorial/vulkan/2017/08/30/Vulkan-Uniform-Buffers.html
(Kyle Halladay)
Screen Space Planar Reflections in Ghost Recon Wildlands
http://remi-genin.fr/blog/screen-space-plane-indexed-reflection-in-ghost-recon-wildlands/
(Rémi Génin, Graphics Programmer @ Ubisoft Paris)
Optimized pixel-projected reflections for planar reflectors
http://advances.realtimerendering.com/s2017/PixelProjectedReflectionsAC_v_1.92_withNotes.pdf
(Adam Cichocki)
Derivative maps vs. Tangent Space Normal maps
https://computergraphics.stackexchange.com/questions/4937/derivative-maps-vs-tangent-space-normal-maps
Babylon.js - PBR Glossy demo
https://www.babylonjs.com/demos/pbrglossy/
(The blue turtle)
polycount wiki - Texture Types
http://wiki.polycount.com/wiki/Texture_types
A Quick Overview of MSAA
https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
(Matt Pettineo, Lead Graphics Programmer @ Ready at Dawn)
Where do GPUs come from
http://c0de517e.blogspot.it/2017/05/where-do-gpus-come-from.html
(Angelo Pesce, via Gruppo FB)
Writing a small software renderer
http://blog.simonrodriguez.fr/articles/18-02-2017_writing_a_small_software_renderer.html
(Simon Rodriguez, via Gruppo FB)
The technical interview
https://c0de517e.blogspot.it/2017/05/the-technical-interview.html
(Angelo Pesce, via Gruppo FB)
How a 64k intro is made
http://www.lofibucket.com/articles/64k_intro.html
(Pekka Väänänen, via Gruppo FB)
Gauss's magic shoelace area formula and its calculus companion
http://bit.ly/2wDcnHL
(Mathologer, via Gruppo FB)
A programmer's sightseeing tour: Machine Learning and Deep Neural Networks (slides)
http://c0de517e.blogspot.it/2017/07/a-programmers-sightseeing-tour-machine.html
(Angelo Pesce, via Gruppo FB)
Boy are cars complicated
Developing audio for driving games and keeping inside a 74 seconds RAM budget
http://bit.ly/2wDd43P
(Adam Sawkins, via Gruppo FB)
Tiled hardware (speculations)
http://c0de517e.blogspot.it/2017/08/tiled-hardware-speculations.html
(Angelo Pesce, via Gruppo FB)
Data Structure Visualizations - Visualizzazioni interattive di una caterva di algoritmi e strutture dati
http://www.cs.usfca.edu/~galles/visualization/Algorithms.html
Scratch a pixel - Learn Computer Graphics From Scratch!
http://www.scratchapixel.com/
Multiplayer Networking
Modellazione 3D
Per aggiungere o togliere link o altro scrivete pure qui sotto o su Discord taggandomi (sono @AbusingBruno!).